


Aim & Recoil
The pitch: jumping by itself wasn't enough. So every shot fires a bullet and launches you backwards — Newton's third law as a traversal verb. Players chain recoil-jumps with normal jumps to cross gaps no ordinary jump can clear.
Under the hood I used UE5's Launch Character node after each shot, then learned to tune it like a designer, not an engineer: after several test builds I capped fire at 2 shots with a 0.5s cooldown — infinite flight would have broken every puzzle I built.
- Art pipeline: AI prompt → image → 3D model → rigging, composed in Blender; free assets from the Epic FAB store
- Design rule I keep: each level teaches one verb, then combines two
youtu.be/XQh97gIjUuw · by JimmyZZZ









